Campaigns

This is where Rod’s campaigns live on the site—every table he chronicles here has its own hub with the pitch, who is at the table, and session notes between games, so players can catch up or skim the arc anytime.

Wild Beyond the Witchlight

Lost Things

The Wild Beyond the Witchlight follows a party of adventurers through the strange, theatrical dangers of the Feywild, where bargains, performances, stolen things, and old promises matter just as much as swords and spells. What begins...

Wildemount - Frozen Sick

Ice In Their Veins

A heroic group of young adventurers find themselves in a village in the midst of a funeral. The deceased has been stricken with a mysterious disease that turned his veins blue, and he froze to death...

Inactive

Tomb of Annihilation

Chult's Got a Death Curse!

Tomb of Annihilation takes players to the island of Chult, where they will meet the locals in the city of Port Nayanzaru, venture past the city walls into the dangerous jungle, and eventually discover the lost...

Inactive

Vecna: Eve of Ruin

Multiverse of Madness

Our story follows directly from the events of Tomb of Annihilation. It has been 2 years since the Death Curse was lifted and Dendar was prevented from destroying Toril. The infamous Wonas have gone their separate...