Wild Beyond the Witchlight

Lost Things

The Wild Beyond the Witchlight follows a party of adventurers through the strange, theatrical dangers of the Feywild, where bargains, performances, stolen things, and old promises matter just as much as swords and spells. What begins at the carnival quickly turns into a journey through Hither, Thither, and Yon, where every domain has its own logic and every victory seems to come with a price attached.

Rod is not DMing this campaign, he is playing the role of Maddox the Marvelous.

Party

  • Maddox the Marvelous
    Maddox the Marvelous (Human Sorcerer)
  • Omar Garsh
    Omar Garsh (Human Ranger)
  • Juniper "June" Vale
    Juniper "June" Vale (Changeling Rogue)
  • Ggrenouille
    Ggrenouille (Grung Bard)
  • Vogon
    Vogon (Autognome Druid)

Latest Session

Full Session Notes

The party picked up inside Loom Lurch with the rescue still unfinished and Granny Nightshade somewhere close behind them. In the pantry they opened a cupboard swarming with memory moths and found a cocooned girl in a crude pig mask, another of Granny’s helpers. She warned them that escaped children were usually brought back by Cradlefall, the hunter who enjoyed tracking them down, but Maddox turned the encounter into a fake magic lesson long enough to tie her up and leave her behind.

From there the group pushed into the sewing room, where an animated tailor had children working under constant criticism. June’s Scabatha impersonation did the heavy lifting again, with Maddox backing the act just enough to sell it, and the children were slipped out before the doll could catch on. Upstairs they found a sick boy and the child who had stayed behind to care for him, treated the poison he had taken from the garden, and refused to leave either of them in the house for Granny to reclaim.

With the rescued children, Elkhorn, and Oink gathered together, the last problem was boggle oil. The party tracked a boggle to the workshop and learned quickly that it wanted a show more than a fight. A deliberately ridiculous performance followed, full of juggling, skating, ball bearings, rope, and Omar hanging upside down in a snare, which finally drew the creature out. Elkhorn let himself become the butt of the joke, June obliged, and the boggle laughed hard enough to trade three helpings of oil for a cracked jeweled mirror before vanishing back into the walls.

The escape came together all at once after that. Goats drove goblins off outside, the party used a potion of growth on Oink, and the whole group crashed out through a window on the back of a giant pig instead of trying to slip away quietly. They made it into the woods with Granny Nightshade in pursuit on her flying rocking horse, still moving fast and still not fully clear, but with the children, Elkhorn, and the oil finally in hand.